*3DSMAX_ASCIIEXPORT	200
*COMMENT "AsciiExport Version  2,00 - Tue Apr 23 16:46:30 2002"
*SCENE {
	*SCENE_FILENAME "mine.max"
	*SCENE_FIRSTFRAME 0
	*SCENE_LASTFRAME 100
	*SCENE_FRAMESPEED 30
	*SCENE_TICKSPERFRAME 160
	*SCENE_BACKGROUND_STATIC 0.0000	0.0000	0.0000
	*SCENE_AMBIENT_STATIC 0.0431	0.0431	0.0431
}
*MATERIAL_LIST {
	*MATERIAL_COUNT 1
	*MATERIAL 0 {
		*MATERIAL_NAME "Material #0"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.1000	0.1000	0.1000
		*MATERIAL_DIFFUSE 0.5880	0.5880	0.5880
		*MATERIAL_SPECULAR 0.9000	0.9000	0.9000
		*MATERIAL_SHINE 0.1000
		*MATERIAL_SHINESTRENGTH 0.0000
		*MATERIAL_TRANSPARENCY 0.0000
		*MATERIAL_WIRESIZE 1.0000
		*MATERIAL_SHADING Blinn
		*MATERIAL_XP_FALLOFF 0.0000
		*MATERIAL_SELFILLUM 0.0000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
		*MAP_DIFFUSE {
			*MAP_NAME "Map #0"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.0000
			*BITMAP "E:\Soutenance 3\Priscillien\Bonuscolli3\data\textures\noir.bmp"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.0000
			*UVW_V_OFFSET 0.0000
			*UVW_U_TILING 1.0000
			*UVW_V_TILING 1.0000
			*UVW_ANGLE 0.0000
			*UVW_BLUR 1.0000
			*UVW_BLUR_OFFSET 0.0000
			*UVW_NOUSE_AMT 1.0000
			*UVW_NOISE_SIZE 1.0000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.0000
			*BITMAP_FILTER Pyramidal
		}
	}
}
*GEOMOBJECT {
	*NODE_NAME "Cylindre01"
	*NODE_TM {
		*NODE_NAME "Cylindre01"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 0.2564	0.0000	0.0000
		*TM_ROW1 0.0000	0.2564	0.0000
		*TM_ROW2 0.0000	0.0000	0.2564
		*TM_ROW3 0.0000	0.0000	0.0106
		*TM_POS 0.0000	0.0000	0.0106
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 0.2564	0.2564	0.2564
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 22
		*MESH_NUMFACES 40
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	0.0000	0.0000	0.0106
			*MESH_VERTEX    1	1.2821	0.0000	0.0106
			*MESH_VERTEX    2	1.0372	0.7536	0.0106
			*MESH_VERTEX    3	0.3962	1.2193	0.0106
			*MESH_VERTEX    4	-0.3962	1.2193	0.0106
			*MESH_VERTEX    5	-1.0372	0.7536	0.0106
			*MESH_VERTEX    6	-1.2821	-0.0000	0.0106
			*MESH_VERTEX    7	-1.0372	-0.7536	0.0106
			*MESH_VERTEX    8	-0.3962	-1.2193	0.0106
			*MESH_VERTEX    9	0.3962	-1.2193	0.0106
			*MESH_VERTEX   10	1.0372	-0.7536	0.0106
			*MESH_VERTEX   11	1.2821	0.0000	0.5234
			*MESH_VERTEX   12	1.0372	0.7536	0.5234
			*MESH_VERTEX   13	0.3962	1.2193	0.5234
			*MESH_VERTEX   14	-0.3962	1.2193	0.5234
			*MESH_VERTEX   15	-1.0372	0.7536	0.5234
			*MESH_VERTEX   16	-1.2821	-0.0000	0.5234
			*MESH_VERTEX   17	-1.0372	-0.7536	0.5234
			*MESH_VERTEX   18	-0.3962	-1.2193	0.5234
			*MESH_VERTEX   19	0.3962	-1.2193	0.5234
			*MESH_VERTEX   20	1.0372	-0.7536	0.5234
			*MESH_VERTEX   21	0.0000	0.0000	0.5234
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    2 C:    1 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    1:    A:    0 B:    3 C:    2 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    2:    A:    0 B:    4 C:    3 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    3:    A:    0 B:    5 C:    4 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    4:    A:    0 B:    6 C:    5 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    5:    A:    0 B:    7 C:    6 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    6:    A:    0 B:    8 C:    7 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    7:    A:    0 B:    9 C:    8 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    8:    A:    0 B:   10 C:    9 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    9:    A:    0 B:    1 C:   10 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE   10:    A:    1 B:   12 C:   11 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   11:    A:    1 B:    2 C:   12 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   12:    A:    2 B:   13 C:   12 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   13:    A:    2 B:    3 C:   13 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   14:    A:    3 B:   14 C:   13 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   15:    A:    3 B:    4 C:   14 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   16:    A:    4 B:   15 C:   14 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   17:    A:    4 B:    5 C:   15 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   18:    A:    5 B:   16 C:   15 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   19:    A:    5 B:    6 C:   16 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   20:    A:    6 B:   17 C:   16 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   21:    A:    6 B:    7 C:   17 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   22:    A:    7 B:   18 C:   17 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   23:    A:    7 B:    8 C:   18 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   24:    A:    8 B:   19 C:   18 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   25:    A:    8 B:    9 C:   19 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   26:    A:    9 B:   20 C:   19 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   27:    A:    9 B:   10 C:   20 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   28:    A:   10 B:   11 C:   20 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   29:    A:   10 B:    1 C:   11 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   30:    A:   21 B:   11 C:   12 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   31:    A:   21 B:   12 C:   13 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   32:    A:   21 B:   13 C:   14 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   33:    A:   21 B:   14 C:   15 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   34:    A:   21 B:   15 C:   16 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   35:    A:   21 B:   16 C:   17 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   36:    A:   21 B:   17 C:   18 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   37:    A:   21 B:   18 C:   19 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   38:    A:   21 B:   19 C:   20 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   39:    A:   21 B:   20 C:   11 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 27
		*MESH_TVERTLIST {
			*MESH_TVERT 0	0.5000	0.0000	0.0000
			*MESH_TVERT 1	0.7500	0.0000	1.0000
			*MESH_TVERT 2	0.8500	0.0000	1.0000
			*MESH_TVERT 3	0.9500	0.0000	1.0000
			*MESH_TVERT 4	0.0500	0.0000	1.0000
			*MESH_TVERT 5	0.1500	0.0000	1.0000
			*MESH_TVERT 6	0.2500	0.0000	1.0000
			*MESH_TVERT 7	0.3500	0.0000	1.0000
			*MESH_TVERT 8	0.4500	0.0000	1.0000
			*MESH_TVERT 9	0.5500	0.0000	1.0000
			*MESH_TVERT 10	0.6500	0.0000	1.0000
			*MESH_TVERT 11	0.7500	1.0000	1.0000
			*MESH_TVERT 12	0.8500	1.0000	1.0000
			*MESH_TVERT 13	0.9500	1.0000	1.0000
			*MESH_TVERT 14	0.0500	1.0000	1.0000
			*MESH_TVERT 15	0.1500	1.0000	1.0000
			*MESH_TVERT 16	0.2500	1.0000	1.0000
			*MESH_TVERT 17	0.3500	1.0000	1.0000
			*MESH_TVERT 18	0.4500	1.0000	1.0000
			*MESH_TVERT 19	0.5500	1.0000	1.0000
			*MESH_TVERT 20	0.6500	1.0000	1.0000
			*MESH_TVERT 21	0.5000	1.0000	0.0000
			*MESH_TVERT 22	-0.0500	0.0000	1.0000
			*MESH_TVERT 23	-0.0500	0.0000	1.0000
			*MESH_TVERT 24	-0.0500	1.0000	1.0000
			*MESH_TVERT 25	-0.0500	0.0000	1.0000
			*MESH_TVERT 26	-0.0500	1.0000	1.0000
		}
		*MESH_NUMTVFACES 40
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	2	1
			*MESH_TFACE 1	0	3	2
			*MESH_TFACE 2	0	4	22
			*MESH_TFACE 3	0	5	4
			*MESH_TFACE 4	0	6	5
			*MESH_TFACE 5	0	7	6
			*MESH_TFACE 6	0	8	7
			*MESH_TFACE 7	0	9	8
			*MESH_TFACE 8	0	10	9
			*MESH_TFACE 9	0	1	10
			*MESH_TFACE 10	1	12	11
			*MESH_TFACE 11	1	2	12
			*MESH_TFACE 12	2	13	12
			*MESH_TFACE 13	2	3	13
			*MESH_TFACE 14	23	14	24
			*MESH_TFACE 15	25	4	14
			*MESH_TFACE 16	4	15	14
			*MESH_TFACE 17	4	5	15
			*MESH_TFACE 18	5	16	15
			*MESH_TFACE 19	5	6	16
			*MESH_TFACE 20	6	17	16
			*MESH_TFACE 21	6	7	17
			*MESH_TFACE 22	7	18	17
			*MESH_TFACE 23	7	8	18
			*MESH_TFACE 24	8	19	18
			*MESH_TFACE 25	8	9	19
			*MESH_TFACE 26	9	20	19
			*MESH_TFACE 27	9	10	20
			*MESH_TFACE 28	10	11	20
			*MESH_TFACE 29	10	1	11
			*MESH_TFACE 30	21	11	12
			*MESH_TFACE 31	21	12	13
			*MESH_TFACE 32	21	26	14
			*MESH_TFACE 33	21	14	15
			*MESH_TFACE 34	21	15	16
			*MESH_TFACE 35	21	16	17
			*MESH_TFACE 36	21	17	18
			*MESH_TFACE 37	21	18	19
			*MESH_TFACE 38	21	19	20
			*MESH_TFACE 39	21	20	11
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
*GEOMOBJECT {
	*NODE_NAME "Cylindre02"
	*NODE_TM {
		*NODE_NAME "Cylindre02"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 0.2564	0.0000	0.0000
		*TM_ROW1 0.0000	0.2564	0.0000
		*TM_ROW2 0.0000	0.0000	0.2564
		*TM_ROW3 0.0000	0.0000	0.5234
		*TM_POS 0.0000	0.0000	0.5234
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 0.2564	0.2564	0.2564
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 22
		*MESH_NUMFACES 40
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	0.0000	0.0000	0.5234
			*MESH_VERTEX    1	1.0256	0.0000	0.5234
			*MESH_VERTEX    2	0.8298	0.6029	0.5234
			*MESH_VERTEX    3	0.3169	0.9754	0.5234
			*MESH_VERTEX    4	-0.3169	0.9754	0.5234
			*MESH_VERTEX    5	-0.8298	0.6029	0.5234
			*MESH_VERTEX    6	-1.0256	-0.0000	0.5234
			*MESH_VERTEX    7	-0.8298	-0.6029	0.5234
			*MESH_VERTEX    8	-0.3169	-0.9754	0.5234
			*MESH_VERTEX    9	0.3169	-0.9754	0.5234
			*MESH_VERTEX   10	0.8298	-0.6029	0.5234
			*MESH_VERTEX   11	1.0256	0.0000	0.7798
			*MESH_VERTEX   12	0.8298	0.6029	0.7798
			*MESH_VERTEX   13	0.3169	0.9754	0.7798
			*MESH_VERTEX   14	-0.3169	0.9754	0.7798
			*MESH_VERTEX   15	-0.8298	0.6029	0.7798
			*MESH_VERTEX   16	-1.0256	-0.0000	0.7798
			*MESH_VERTEX   17	-0.8298	-0.6029	0.7798
			*MESH_VERTEX   18	-0.3169	-0.9754	0.7798
			*MESH_VERTEX   19	0.3169	-0.9754	0.7798
			*MESH_VERTEX   20	0.8298	-0.6029	0.7798
			*MESH_VERTEX   21	0.0000	0.0000	0.7798
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    2 C:    1 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    1:    A:    0 B:    3 C:    2 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    2:    A:    0 B:    4 C:    3 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    3:    A:    0 B:    5 C:    4 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    4:    A:    0 B:    6 C:    5 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    5:    A:    0 B:    7 C:    6 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    6:    A:    0 B:    8 C:    7 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    7:    A:    0 B:    9 C:    8 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    8:    A:    0 B:   10 C:    9 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    9:    A:    0 B:    1 C:   10 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE   10:    A:    1 B:   12 C:   11 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   11:    A:    1 B:    2 C:   12 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   12:    A:    2 B:   13 C:   12 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   13:    A:    2 B:    3 C:   13 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   14:    A:    3 B:   14 C:   13 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   15:    A:    3 B:    4 C:   14 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   16:    A:    4 B:   15 C:   14 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   17:    A:    4 B:    5 C:   15 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   18:    A:    5 B:   16 C:   15 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   19:    A:    5 B:    6 C:   16 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   20:    A:    6 B:   17 C:   16 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   21:    A:    6 B:    7 C:   17 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   22:    A:    7 B:   18 C:   17 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   23:    A:    7 B:    8 C:   18 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   24:    A:    8 B:   19 C:   18 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   25:    A:    8 B:    9 C:   19 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   26:    A:    9 B:   20 C:   19 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   27:    A:    9 B:   10 C:   20 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   28:    A:   10 B:   11 C:   20 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   29:    A:   10 B:    1 C:   11 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   30:    A:   21 B:   11 C:   12 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   31:    A:   21 B:   12 C:   13 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   32:    A:   21 B:   13 C:   14 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   33:    A:   21 B:   14 C:   15 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   34:    A:   21 B:   15 C:   16 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   35:    A:   21 B:   16 C:   17 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   36:    A:   21 B:   17 C:   18 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   37:    A:   21 B:   18 C:   19 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   38:    A:   21 B:   19 C:   20 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   39:    A:   21 B:   20 C:   11 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 27
		*MESH_TVERTLIST {
			*MESH_TVERT 0	0.5000	0.0000	0.0000
			*MESH_TVERT 1	0.7500	0.0000	1.0000
			*MESH_TVERT 2	0.8500	0.0000	1.0000
			*MESH_TVERT 3	0.9500	0.0000	1.0000
			*MESH_TVERT 4	0.0500	0.0000	1.0000
			*MESH_TVERT 5	0.1500	0.0000	1.0000
			*MESH_TVERT 6	0.2500	0.0000	1.0000
			*MESH_TVERT 7	0.3500	0.0000	1.0000
			*MESH_TVERT 8	0.4500	0.0000	1.0000
			*MESH_TVERT 9	0.5500	0.0000	1.0000
			*MESH_TVERT 10	0.6500	0.0000	1.0000
			*MESH_TVERT 11	0.7500	1.0000	1.0000
			*MESH_TVERT 12	0.8500	1.0000	1.0000
			*MESH_TVERT 13	0.9500	1.0000	1.0000
			*MESH_TVERT 14	0.0500	1.0000	1.0000
			*MESH_TVERT 15	0.1500	1.0000	1.0000
			*MESH_TVERT 16	0.2500	1.0000	1.0000
			*MESH_TVERT 17	0.3500	1.0000	1.0000
			*MESH_TVERT 18	0.4500	1.0000	1.0000
			*MESH_TVERT 19	0.5500	1.0000	1.0000
			*MESH_TVERT 20	0.6500	1.0000	1.0000
			*MESH_TVERT 21	0.5000	1.0000	0.0000
			*MESH_TVERT 22	-0.0500	0.0000	1.0000
			*MESH_TVERT 23	-0.0500	0.0000	1.0000
			*MESH_TVERT 24	-0.0500	1.0000	1.0000
			*MESH_TVERT 25	-0.0500	0.0000	1.0000
			*MESH_TVERT 26	-0.0500	1.0000	1.0000
		}
		*MESH_NUMTVFACES 40
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	2	1
			*MESH_TFACE 1	0	3	2
			*MESH_TFACE 2	0	4	22
			*MESH_TFACE 3	0	5	4
			*MESH_TFACE 4	0	6	5
			*MESH_TFACE 5	0	7	6
			*MESH_TFACE 6	0	8	7
			*MESH_TFACE 7	0	9	8
			*MESH_TFACE 8	0	10	9
			*MESH_TFACE 9	0	1	10
			*MESH_TFACE 10	1	12	11
			*MESH_TFACE 11	1	2	12
			*MESH_TFACE 12	2	13	12
			*MESH_TFACE 13	2	3	13
			*MESH_TFACE 14	23	14	24
			*MESH_TFACE 15	25	4	14
			*MESH_TFACE 16	4	15	14
			*MESH_TFACE 17	4	5	15
			*MESH_TFACE 18	5	16	15
			*MESH_TFACE 19	5	6	16
			*MESH_TFACE 20	6	17	16
			*MESH_TFACE 21	6	7	17
			*MESH_TFACE 22	7	18	17
			*MESH_TFACE 23	7	8	18
			*MESH_TFACE 24	8	19	18
			*MESH_TFACE 25	8	9	19
			*MESH_TFACE 26	9	20	19
			*MESH_TFACE 27	9	10	20
			*MESH_TFACE 28	10	11	20
			*MESH_TFACE 29	10	1	11
			*MESH_TFACE 30	21	11	12
			*MESH_TFACE 31	21	12	13
			*MESH_TFACE 32	21	26	14
			*MESH_TFACE 33	21	14	15
			*MESH_TFACE 34	21	15	16
			*MESH_TFACE 35	21	16	17
			*MESH_TFACE 36	21	17	18
			*MESH_TFACE 37	21	18	19
			*MESH_TFACE 38	21	19	20
			*MESH_TFACE 39	21	20	11
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
