*3DSMAX_ASCIIEXPORT	200
*COMMENT "Version AsciiExport  2,00 - Tue Aug 13 23:24:41 2002"
*SCENE {
	*SCENE_FILENAME "drapeau.max"
	*SCENE_FIRSTFRAME 0
	*SCENE_LASTFRAME 100
	*SCENE_FRAMESPEED 30
	*SCENE_TICKSPERFRAME 160
	*SCENE_BACKGROUND_STATIC 0.0000	0.0000	0.0000
	*SCENE_AMBIENT_STATIC 0.0431	0.0431	0.0431
}
*MATERIAL_LIST {
	*MATERIAL_COUNT 2
	*MATERIAL 0 {
		*MATERIAL_NAME "Mat_riau #1"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.1791	0.0654	0.0654
		*MATERIAL_DIFFUSE 0.5373	0.1961	0.1961
		*MATERIAL_SPECULAR 0.9000	0.9000	0.9000
		*MATERIAL_SHINE 0.2500
		*MATERIAL_SHINESTRENGTH 0.0500
		*MATERIAL_TRANSPARENCY 0.0000
		*MATERIAL_WIRESIZE 1.0000
		*MATERIAL_SHADING Blinn
		*MATERIAL_XP_FALLOFF 0.0000
		*MATERIAL_SELFILLUM 0.0000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
		*MAP_DIFFUSE {
			*MAP_NAME "Texture #1"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.0000
			*BITMAP "I:\SPEEDWAY_1.0\data\textures\canon.bmp"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.0000
			*UVW_V_OFFSET 0.0000
			*UVW_U_TILING 1.0000
			*UVW_V_TILING 1.0000
			*UVW_ANGLE 0.0000
			*UVW_BLUR 1.0000
			*UVW_BLUR_OFFSET 0.0000
			*UVW_NOUSE_AMT 1.0000
			*UVW_NOISE_SIZE 1.0000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.0000
			*BITMAP_FILTER Pyramidal
		}
	}
	*MATERIAL 1 {
		*MATERIAL_NAME "Mat_riau #2"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.0667	0.1843	0.0588
		*MATERIAL_DIFFUSE 0.2000	0.5529	0.1765
		*MATERIAL_SPECULAR 0.9000	0.9000	0.9000
		*MATERIAL_SHINE 0.2500
		*MATERIAL_SHINESTRENGTH 0.0500
		*MATERIAL_TRANSPARENCY 0.0000
		*MATERIAL_WIRESIZE 1.0000
		*MATERIAL_SHADING Blinn
		*MATERIAL_XP_FALLOFF 0.0000
		*MATERIAL_SELFILLUM 0.0000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
		*MAP_DIFFUSE {
			*MAP_NAME "Texture #2"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.0000
			*BITMAP "I:\SPEEDWAY_1.0\data\textures\carrelages_1.bmp"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.0000
			*UVW_V_OFFSET 0.0000
			*UVW_U_TILING 1.0000
			*UVW_V_TILING 1.0000
			*UVW_ANGLE 0.0000
			*UVW_BLUR 1.0000
			*UVW_BLUR_OFFSET 0.0000
			*UVW_NOUSE_AMT 1.0000
			*UVW_NOISE_SIZE 1.0000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.0000
			*BITMAP_FILTER Pyramidal
		}
	}
}
*GEOMOBJECT {
	*NODE_NAME "Cylindre01"
	*NODE_TM {
		*NODE_NAME "Cylindre01"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 0.1427	0.0000	0.0000
		*TM_ROW1 0.0000	0.1427	0.0000
		*TM_ROW2 0.0000	0.0000	0.1427
		*TM_ROW3 0.4200	2.2043	0.6885
		*TM_POS 0.4200	2.2043	0.6885
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 0.1427	0.1427	0.1427
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 14
		*MESH_NUMFACES 24
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	0.4200	2.2043	0.6885
			*MESH_VERTEX    1	1.1335	2.2043	0.6885
			*MESH_VERTEX    2	0.7768	2.8222	0.6885
			*MESH_VERTEX    3	0.0633	2.8222	0.6885
			*MESH_VERTEX    4	-0.2934	2.2043	0.6885
			*MESH_VERTEX    5	0.0633	1.5865	0.6885
			*MESH_VERTEX    6	0.7768	1.5865	0.6885
			*MESH_VERTEX    7	1.1335	2.2043	15.9565
			*MESH_VERTEX    8	0.7768	2.8222	15.9565
			*MESH_VERTEX    9	0.0633	2.8222	15.9565
			*MESH_VERTEX   10	-0.2934	2.2043	15.9565
			*MESH_VERTEX   11	0.0633	1.5865	15.9565
			*MESH_VERTEX   12	0.7768	1.5865	15.9565
			*MESH_VERTEX   13	0.4200	2.2043	15.9565
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    2 C:    1 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    1:    A:    0 B:    3 C:    2 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    2:    A:    0 B:    4 C:    3 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    3:    A:    0 B:    5 C:    4 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    4:    A:    0 B:    6 C:    5 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    5:    A:    0 B:    1 C:    6 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    6:    A:    1 B:    8 C:    7 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE    7:    A:    1 B:    2 C:    8 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE    8:    A:    2 B:    9 C:    8 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE    9:    A:    2 B:    3 C:    9 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   10:    A:    3 B:   10 C:    9 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   11:    A:    3 B:    4 C:   10 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   12:    A:    4 B:   11 C:   10 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   13:    A:    4 B:    5 C:   11 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   14:    A:    5 B:   12 C:   11 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   15:    A:    5 B:    6 C:   12 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   16:    A:    6 B:    7 C:   12 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   17:    A:    6 B:    1 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   18:    A:   13 B:    7 C:    8 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   19:    A:   13 B:    8 C:    9 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   20:    A:   13 B:    9 C:   10 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   21:    A:   13 B:   10 C:   11 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   22:    A:   13 B:   11 C:   12 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   23:    A:   13 B:   12 C:    7 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 19
		*MESH_TVERTLIST {
			*MESH_TVERT 0	0.5000	0.0000	0.0000
			*MESH_TVERT 1	0.7500	0.0000	1.0000
			*MESH_TVERT 2	0.9167	0.0000	1.0000
			*MESH_TVERT 3	0.0833	0.0000	1.0000
			*MESH_TVERT 4	0.2500	0.0000	1.0000
			*MESH_TVERT 5	0.4167	0.0000	1.0000
			*MESH_TVERT 6	0.5833	0.0000	1.0000
			*MESH_TVERT 7	0.7500	1.0000	1.0000
			*MESH_TVERT 8	0.9167	1.0000	1.0000
			*MESH_TVERT 9	0.0833	1.0000	1.0000
			*MESH_TVERT 10	0.2500	1.0000	1.0000
			*MESH_TVERT 11	0.4167	1.0000	1.0000
			*MESH_TVERT 12	0.5833	1.0000	1.0000
			*MESH_TVERT 13	0.5000	1.0000	0.0000
			*MESH_TVERT 14	-0.0833	0.0000	1.0000
			*MESH_TVERT 15	-0.0833	0.0000	1.0000
			*MESH_TVERT 16	-0.0833	1.0000	1.0000
			*MESH_TVERT 17	-0.0833	0.0000	1.0000
			*MESH_TVERT 18	-0.0833	1.0000	1.0000
		}
		*MESH_NUMTVFACES 24
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	2	1
			*MESH_TFACE 1	0	3	14
			*MESH_TFACE 2	0	4	3
			*MESH_TFACE 3	0	5	4
			*MESH_TFACE 4	0	6	5
			*MESH_TFACE 5	0	1	6
			*MESH_TFACE 6	1	8	7
			*MESH_TFACE 7	1	2	8
			*MESH_TFACE 8	15	9	16
			*MESH_TFACE 9	17	3	9
			*MESH_TFACE 10	3	10	9
			*MESH_TFACE 11	3	4	10
			*MESH_TFACE 12	4	11	10
			*MESH_TFACE 13	4	5	11
			*MESH_TFACE 14	5	12	11
			*MESH_TFACE 15	5	6	12
			*MESH_TFACE 16	6	7	12
			*MESH_TFACE 17	6	1	7
			*MESH_TFACE 18	13	7	8
			*MESH_TFACE 19	13	18	9
			*MESH_TFACE 20	13	9	10
			*MESH_TFACE 21	13	10	11
			*MESH_TFACE 22	13	11	12
			*MESH_TFACE 23	13	12	7
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
*GEOMOBJECT {
	*NODE_NAME "Cylindre02"
	*NODE_TM {
		*NODE_NAME "Cylindre02"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 0.1427	0.0000	0.0000
		*TM_ROW1 0.0000	0.1427	0.0000
		*TM_ROW2 0.0000	0.0000	0.1427
		*TM_ROW3 0.4200	2.2043	15.4894
		*TM_POS 0.4200	2.2043	15.4894
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 0.1427	0.1427	0.1427
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 14
		*MESH_NUMFACES 24
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	0.4200	2.2043	15.4894
			*MESH_VERTEX    1	1.8470	2.2043	15.4894
			*MESH_VERTEX    2	1.1335	3.4401	15.4894
			*MESH_VERTEX    3	-0.2934	3.4401	15.4894
			*MESH_VERTEX    4	-1.0069	2.2043	15.4894
			*MESH_VERTEX    5	-0.2934	0.9686	15.4894
			*MESH_VERTEX    6	1.1335	0.9686	15.4894
			*MESH_VERTEX    7	1.8470	2.2043	16.9163
			*MESH_VERTEX    8	1.1335	3.4401	16.9163
			*MESH_VERTEX    9	-0.2934	3.4401	16.9163
			*MESH_VERTEX   10	-1.0069	2.2043	16.9163
			*MESH_VERTEX   11	-0.2934	0.9686	16.9163
			*MESH_VERTEX   12	1.1335	0.9686	16.9163
			*MESH_VERTEX   13	0.4200	2.2043	16.9163
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    2 C:    1 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    1:    A:    0 B:    3 C:    2 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    2:    A:    0 B:    4 C:    3 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    3:    A:    0 B:    5 C:    4 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    4:    A:    0 B:    6 C:    5 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    5:    A:    0 B:    1 C:    6 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE    6:    A:    1 B:    8 C:    7 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE    7:    A:    1 B:    2 C:    8 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE    8:    A:    2 B:    9 C:    8 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE    9:    A:    2 B:    3 C:    9 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   10:    A:    3 B:   10 C:    9 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   11:    A:    3 B:    4 C:   10 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   12:    A:    4 B:   11 C:   10 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   13:    A:    4 B:    5 C:   11 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   14:    A:    5 B:   12 C:   11 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   15:    A:    5 B:    6 C:   12 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   16:    A:    6 B:    7 C:   12 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   17:    A:    6 B:    1 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 2
			*MESH_FACE   18:    A:   13 B:    7 C:    8 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   19:    A:   13 B:    8 C:    9 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   20:    A:   13 B:    9 C:   10 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   21:    A:   13 B:   10 C:   11 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   22:    A:   13 B:   11 C:   12 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   23:    A:   13 B:   12 C:    7 AB:    0 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 19
		*MESH_TVERTLIST {
			*MESH_TVERT 0	0.5000	0.0000	0.0000
			*MESH_TVERT 1	0.7500	0.0000	1.0000
			*MESH_TVERT 2	0.9167	0.0000	1.0000
			*MESH_TVERT 3	0.0833	0.0000	1.0000
			*MESH_TVERT 4	0.2500	0.0000	1.0000
			*MESH_TVERT 5	0.4167	0.0000	1.0000
			*MESH_TVERT 6	0.5833	0.0000	1.0000
			*MESH_TVERT 7	0.7500	1.0000	1.0000
			*MESH_TVERT 8	0.9167	1.0000	1.0000
			*MESH_TVERT 9	0.0833	1.0000	1.0000
			*MESH_TVERT 10	0.2500	1.0000	1.0000
			*MESH_TVERT 11	0.4167	1.0000	1.0000
			*MESH_TVERT 12	0.5833	1.0000	1.0000
			*MESH_TVERT 13	0.5000	1.0000	0.0000
			*MESH_TVERT 14	-0.0833	0.0000	1.0000
			*MESH_TVERT 15	-0.0833	0.0000	1.0000
			*MESH_TVERT 16	-0.0833	1.0000	1.0000
			*MESH_TVERT 17	-0.0833	0.0000	1.0000
			*MESH_TVERT 18	-0.0833	1.0000	1.0000
		}
		*MESH_NUMTVFACES 24
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	2	1
			*MESH_TFACE 1	0	3	14
			*MESH_TFACE 2	0	4	3
			*MESH_TFACE 3	0	5	4
			*MESH_TFACE 4	0	6	5
			*MESH_TFACE 5	0	1	6
			*MESH_TFACE 6	1	8	7
			*MESH_TFACE 7	1	2	8
			*MESH_TFACE 8	15	9	16
			*MESH_TFACE 9	17	3	9
			*MESH_TFACE 10	3	10	9
			*MESH_TFACE 11	3	4	10
			*MESH_TFACE 12	4	11	10
			*MESH_TFACE 13	4	5	11
			*MESH_TFACE 14	5	12	11
			*MESH_TFACE 15	5	6	12
			*MESH_TFACE 16	6	7	12
			*MESH_TFACE 17	6	1	7
			*MESH_TFACE 18	13	7	8
			*MESH_TFACE 19	13	18	9
			*MESH_TFACE 20	13	9	10
			*MESH_TFACE 21	13	10	11
			*MESH_TFACE 22	13	11	12
			*MESH_TFACE 23	13	12	7
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
*GEOMOBJECT {
	*NODE_NAME "Plan01"
	*NODE_TM {
		*NODE_NAME "Plan01"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 -0.0000	-0.1427	-0.0000
		*TM_ROW1 -0.0000	-0.0000	0.1427
		*TM_ROW2 -0.1427	0.0000	0.0000
		*TM_ROW3 0.4200	-4.7412	12.6540
		*TM_POS 0.4200	-4.7412	12.6540
		*TM_ROTAXIS 0.5774	-0.5774	-0.5774
		*TM_ROTANGLE 4.1888
		*TM_SCALE 0.1427	0.1427	0.1427
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 25
		*MESH_NUMFACES 32
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	0.4200	1.8605	10.3492
			*MESH_VERTEX    1	-0.8143	-1.4403	9.7629
			*MESH_VERTEX    2	-0.8143	-4.7412	9.3857
			*MESH_VERTEX    3	-0.3970	-8.0420	9.0729
			*MESH_VERTEX    4	-0.3970	-11.3428	9.0729
			*MESH_VERTEX    5	0.4200	1.8605	11.6902
			*MESH_VERTEX    6	-0.8143	-1.4403	11.1038
			*MESH_VERTEX    7	-0.8143	-4.7412	10.7267
			*MESH_VERTEX    8	-0.3970	-8.0420	10.4138
			*MESH_VERTEX    9	-0.3970	-11.3428	10.4138
			*MESH_VERTEX   10	0.4200	1.8605	12.6540
			*MESH_VERTEX   11	0.4200	-1.4403	12.6540
			*MESH_VERTEX   12	2.0739	-4.7412	12.6540
			*MESH_VERTEX   13	2.0739	-7.6046	12.6540
			*MESH_VERTEX   14	0.4200	-10.9055	12.6540
			*MESH_VERTEX   15	0.4200	1.8605	13.9949
			*MESH_VERTEX   16	0.4200	-1.4403	13.1177
			*MESH_VERTEX   17	2.0739	-4.7412	13.9949
			*MESH_VERTEX   18	2.0739	-7.6046	13.4817
			*MESH_VERTEX   19	0.4200	-10.9055	13.9949
			*MESH_VERTEX   20	0.4200	1.8605	15.3359
			*MESH_VERTEX   21	0.4200	-1.4403	14.4587
			*MESH_VERTEX   22	0.4200	-4.7412	14.4587
			*MESH_VERTEX   23	0.4200	-8.0420	14.8227
			*MESH_VERTEX   24	0.4200	-11.3428	14.8227
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    5 B:    0 C:    6 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    1:    A:    1 B:    6 C:    0 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    2:    A:    6 B:    1 C:    7 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    2 B:    7 C:    1 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    7 B:    2 C:    8 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    5:    A:    3 B:    8 C:    2 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    6:    A:    8 B:    3 C:    9 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    7:    A:    4 B:    9 C:    3 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    8:    A:   10 B:    5 C:   11 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    9:    A:    6 B:   11 C:    5 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   10:    A:   11 B:    6 C:   12 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   11:    A:    7 B:   12 C:    6 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   12:    A:   12 B:    7 C:   13 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   13:    A:    8 B:   13 C:    7 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   14:    A:   13 B:    8 C:   14 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   15:    A:    9 B:   14 C:    8 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   16:    A:   15 B:   10 C:   16 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   17:    A:   11 B:   16 C:   10 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   18:    A:   16 B:   11 C:   17 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   19:    A:   12 B:   17 C:   11 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   20:    A:   17 B:   12 C:   18 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   21:    A:   13 B:   18 C:   12 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   22:    A:   18 B:   13 C:   19 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   23:    A:   14 B:   19 C:   13 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   24:    A:   20 B:   15 C:   21 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   25:    A:   16 B:   21 C:   15 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   26:    A:   21 B:   16 C:   22 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   27:    A:   17 B:   22 C:   16 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   28:    A:   22 B:   17 C:   23 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   29:    A:   18 B:   23 C:   17 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   30:    A:   23 B:   18 C:   24 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   31:    A:   19 B:   24 C:   18 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 35
		*MESH_TVERTLIST {
			*MESH_TVERT 0	0.0000	0.0000	0.0000
			*MESH_TVERT 1	0.2500	0.0000	0.0000
			*MESH_TVERT 2	0.5000	0.0000	0.0000
			*MESH_TVERT 3	0.7500	0.0000	0.0000
			*MESH_TVERT 4	1.0000	0.0000	0.0000
			*MESH_TVERT 5	0.0000	0.0000	0.0000
			*MESH_TVERT 6	0.2500	0.0000	0.0000
			*MESH_TVERT 7	0.5000	0.0000	0.0000
			*MESH_TVERT 8	0.7500	0.0000	0.0000
			*MESH_TVERT 9	1.0000	0.0000	0.0000
			*MESH_TVERT 10	0.0000	0.0000	0.0000
			*MESH_TVERT 11	0.2500	0.0000	0.0000
			*MESH_TVERT 12	0.5000	0.0000	0.0000
			*MESH_TVERT 13	0.7500	0.0000	0.0000
			*MESH_TVERT 14	1.0000	0.0000	0.0000
			*MESH_TVERT 15	0.0000	0.2500	0.0000
			*MESH_TVERT 16	0.2500	0.2500	0.0000
			*MESH_TVERT 17	0.5000	0.2500	0.0000
			*MESH_TVERT 18	0.7500	0.2500	0.0000
			*MESH_TVERT 19	1.0000	0.2500	0.0000
			*MESH_TVERT 20	0.0000	0.5000	0.0000
			*MESH_TVERT 21	0.2500	0.5000	0.0000
			*MESH_TVERT 22	0.5000	0.5000	0.0000
			*MESH_TVERT 23	0.7500	0.5000	0.0000
			*MESH_TVERT 24	1.0000	0.5000	0.0000
			*MESH_TVERT 25	0.0000	0.7500	0.0000
			*MESH_TVERT 26	0.2500	0.7500	0.0000
			*MESH_TVERT 27	0.5000	0.7500	0.0000
			*MESH_TVERT 28	0.7500	0.7500	0.0000
			*MESH_TVERT 29	1.0000	0.7500	0.0000
			*MESH_TVERT 30	0.0000	1.0000	0.0000
			*MESH_TVERT 31	0.2500	1.0000	0.0000
			*MESH_TVERT 32	0.5000	1.0000	0.0000
			*MESH_TVERT 33	0.7500	1.0000	0.0000
			*MESH_TVERT 34	1.0000	1.0000	0.0000
		}
		*MESH_NUMTVFACES 32
		*MESH_TFACELIST {
			*MESH_TFACE 0	15	10	16
			*MESH_TFACE 1	11	16	10
			*MESH_TFACE 2	16	11	17
			*MESH_TFACE 3	12	17	11
			*MESH_TFACE 4	17	12	18
			*MESH_TFACE 5	13	18	12
			*MESH_TFACE 6	18	13	19
			*MESH_TFACE 7	14	19	13
			*MESH_TFACE 8	20	15	21
			*MESH_TFACE 9	16	21	15
			*MESH_TFACE 10	21	16	22
			*MESH_TFACE 11	17	22	16
			*MESH_TFACE 12	22	17	23
			*MESH_TFACE 13	18	23	17
			*MESH_TFACE 14	23	18	24
			*MESH_TFACE 15	19	24	18
			*MESH_TFACE 16	25	20	26
			*MESH_TFACE 17	21	26	20
			*MESH_TFACE 18	26	21	27
			*MESH_TFACE 19	22	27	21
			*MESH_TFACE 20	27	22	28
			*MESH_TFACE 21	23	28	22
			*MESH_TFACE 22	28	23	29
			*MESH_TFACE 23	24	29	23
			*MESH_TFACE 24	30	25	31
			*MESH_TFACE 25	26	31	25
			*MESH_TFACE 26	31	26	32
			*MESH_TFACE 27	27	32	26
			*MESH_TFACE 28	32	27	33
			*MESH_TFACE 29	28	33	27
			*MESH_TFACE 30	33	28	34
			*MESH_TFACE 31	29	34	28
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 1
}
